[1] I wonder if church can be "church" if you are not face to
face with other people gathered to be together as a believing
community. I wonder if being together, physically together is
mandatory for "church"? If your first reaction is to say
being physically present is mandatory, then www.shipoffools.com is not
church.
[2] But wait a minute, since when does our faith rely on the
physical location of our bodies?
[3] How many times have I been physically in "church" but
mentally somewhere else? (Like the last bad sermon I
endured.) How many times have I sat in a pew and felt
more alone in church then when I was getting my morning coffee at
Caribou just moments before? How many times have I become
distressed at the ways in which our churches exclude people who
don't know the house rules; when to stand, what hymn book to
use, when to respond to the liturgy, when to say "amen" and when to
be silent?
[4] Aren't there ways other than being physically present that
we connect to the people we love and progress on the relationships
we value?
[5] Of course being "body in front of body" has its advantages,
but it's not the only valued communication methodology, and it has
never been the only mode. From the time humans learned to
write, we have passed letters of value. Enter the printer,
the phone, video, beepers, cell phones, oh, and of course the
web. It seems that we humans gravitate towards anything that
might aid us feeling connected to the ones we care about.
[6] So the question worth our attention is to ask if being
"church" can involve all these non-face-to-face forms of
communication and do so without loosing the values of community and
faithfulness that we hold dear? Another way to put it is to
wonder if the church can use technology in ways that hold as much
meaning as our traditional face to face gatherings?
[7] I know my answer to these questions. You, of course
will have to make up your own mind.
[8] In the process of arriving at your answers to the question
of what makes church and what is something other than church, take
a close look at the Methodist Church's experiment with www.shipoffools.com. In
their own words, here is their mission: "Welcome to Church of
Fools, the UK's first web-based, 3D church, which opened as a
three-month experiment on May 11th. Church of Fools is an attempt
to create holy ground on the net, where people can worship, pray
and talk about faith."
[9] The church is partly intended for people on the edges (and
beyond) of faith, so please be aware that the language and behavior
in church is often colorful and occasionally offensive. Church of
Fools is currently not suitable for children.
My Cruise
[10] My task was to spend some time poking around the ship and
report back what I have seen. Here's my cruise journal:
Day 1:
[11] Upon beginning my voyage, I went to the home page of www.shipoffools.com and was
struck with the word "fools." I know it says somewhere in the
Bible not to use that word, but I kept on reading. My second
impression was how much of the text used sarcastic and edgy, even
derogatory humor. Words like loonies, bells n' smells, and
the Biblical Curse Generator caught my attention. But I kept on
reading. What I wanted to do was to simply go to what
they call "church." So I clicked on the 41,000, go to church
button and it took me to a strange white page titled, "Church of
Fools." I read the house rules, and gave a sigh of relief to
know that I wouldn't be entering another AOL chat-room-like
Christian debate environment, and then clicked on the "enter
church" button. I was quickly told to download and install a
shockwave plug-in, which I did, and then I had to find my way back
to the "enter church" link.
[12] Upon clicking on "launch church" the shockwave applet began
to load. I was quickly told that the church was full, but I
could continue on anonymously. Then I became a see-through little
person, grey and ghost-like and I could walk around the church, but
couldn't talk to anyone. Hmmm, feeling anonymous and
ghost-like might be a familiar experience for those in our
congregations.
[13] Soon I was walking around, bumping into other animated
people who represented real people across the world directing their
animated person around a sanctuary. The sanctuary was
complete with an organ, an altar, pews to sit on, a place to kneel
and even icons for your viewing. The graphics are awesome
from a technical point of view. The creators of this
environment are very skilled. It felt like I was playing an
online game only in a church sanctuary. The web design of the
overall site takes a while to get used to as the navigation changes
from area to area. But the skilled use of flash and shockwave
give the site a WOW factor of 10. As I couldn't talk with
anyone as a ghost, I left fairly quickly, hoping to get in on
another day.
Day 2:
[14] I found out I had to register to post on the discussion
boards. This was a painless process, but it took some time
before I received my OK to participate. (One can read all the
posts without registering, however one has to register to
participate.) Once able to post, I started reading. There are
discussions titled; Hell, Purgatory, Heaven, All Saints, (which is
a place for prayer requests) and many more. The posts ranged
from some incidental chatting to some serious questions about God,
Jesus and the church. It was apparent to me that these boards
are monitored and "pruned" when needed. I also spent some
time in the Café which is a real-time chat engine.
Day 3:
[15] I went to church. I could select my gender, choose
from 10 body types, and give myself any name I wish. I chose
the name "Dude." As I directed my character around the church
I started to chat with those around me. As silly as it may
sound, I found that the small animation really helped me feel like
I was talking with real people and holding genuine
conversation. I knelt and prayed, looked at the icons, and
then found my way to a lounge like space downstairs called the
archives. There were lots of people chatting, both standing and
sitting on couches. I engaged in a conversation where one
person was expressing sadness over a recent event in Iraq.
That conversation ended with one person offering a prayer for
peace.
[16] Then I walked over to an area with couches and asked those
around me, "Do any of you think this is a meaningful
experience?" Quickly people started to respond. Then
someone with the word "warden" after his name asked me why I asked
the question. I responded that I am interested with users'
experience and if this was simply recreational or if there was a
level of meaning taking place. What ensued was a fascinating
20 minute discussion about how users come here to not feel alone,
to talk about their struggles in faith. Some responded that
they were here to primarily help those who might need a caring
conversation. The "warden" participated for a while, and then
must have figured I was not going to cause any trouble and
disappeared. After a little digging, I found out that the
site has volunteers who function as wardens who have the power to
"smite" anyone anywhere interacting at SOF. (This means
booting misbehaving visitors off the site for 24 hours or for
good.)
Day 4 and following:
[17] In the following few days I popped on to explore other
areas of the site. The Ark, much like the church, uses the
same type of animation, only in addition to other users, there are
computer generated biblical characters. These characters want
to tell you their story, why they are important in the bible and
what they are up to as they sail on the Ark. I personally had
conversation with the Apostle Paul, Sampson, Noah, and Jesus.
I had another WOW factor of 10. What a creative way to help
people learn some basic information about biblical
characters.
[18] As a part of my task to explore this site, I enlisted the
help of a 20-year-old collage student and a 16-year-old high school
student. Both individuals are well wired and familiar with
web communications. Both are Christian people who are
established in their faith beliefs. I asked them both to
spend four to six hours on the site and here is their feedback.
[19] College Junior, 20 years old, male, whose name is Will.
[20] Although I was unable to visit the actual church I found
Ship of Fools to be a contemporary community of faith. SOF is
faced with the problem of developing a community without physical
presence. I do not believe they can overcome this roadblock
and create the same type of community that is experienced at
worship centers around the world. But creating a "same type"
community is not their goal. SOF has created a new breed of
worship that is fun and revolutionary. I can honestly say
that I will spend more time on SOF because it is a no hassle, easy
way to fit worship into my busy life. SOF has gone the extra
mile with its humor and I am glad to see the lack of American
conservatism that is often attached to religion. I never felt
that SOF or the Methodist church was pushing my thoughts, or asking
for money. I felt free to browse at my own leisurely
pace. Ship of Fools is leading the path in the right
direction toward a new generation of faith.
To see Will's full report go to www.stoneswillcry.com/ship/shipmain.htm
[21] High School Junior, 16 years old, female, named Callie.
[22] After leaving church the last weekend unhappy with the
sermon, this would have been the perfect place to go to straighten
out my thoughts or share my opinion with the members of Ship of
Fools and ask their opinions. I'd imagine the site isn't
completely for everyone but I loved the fact that it was a great
welcoming to people with a more lighthearted faith needing a
release from those of a stricter belief system who feel as though
laughter is a sin. Not that the site doesn't take God
seriously, just that it offered a very down-to-earth look at
different aspects of faith.
To see Callie's full report go to www.stoneswillcry.com/ship/shipmain.htm
Concluding thoughts:
[23] 1. There is a temptation to think that SOF is an attempt to
replace church as we know it. I resist this either/or kind of
thinking and I would suggest it's more helpful to think in terms of
both/and. It is clear to me that some of the folks on SOFs
actually meet face to face and have found ways of gathering
together and attending different worship experiences. Rather
than a replacement of local church experience for those who are
already involved in a congregation, SOF is attempting to reach
those "on the edges" and provide a place where faith discussion can
begin and possibility grow into something new.
[23] 2. Technology can be used creatively for the sake of the
Gospel. There are powerful ways to engage people through the
use of technology. Why does the church so often resist this
opportunity? SOF is an example of using the very best
technology to encourage faith conversation. (And they do so
in a playful way!) Too often we leave the best of technology to
those who might use it for selfish gain, or we (the church) are so
far behind on our own technical learning curve that when we use
technology it is outdated and of questionable quality. I say,
"Claim the very best technology for the very best reason; the
Gospel of Jesus Christ.
[24] 3. Let's admit that we would be most comfortable if
everyone who wants to discover, nurture, and discuss faith would
simply walk into our local congregations. It is in our local
church gatherings that we who have been raised in the faith feel
most welcome. However, depending on which statistics you
read, as many as one out of two of our households in the United
States have no congregational faith tradition. They are not
likely to walk into our churches and join. This is where
efforts like SOF can reach those who have either already given up
on church or have no foundation or history in a faith
community.
[25] 4. Our world is wired. More homes than not have
computers and web access, or soon will. Broadband is sweeping
our homes and communities. Generationally speaking, our
less-than-25 year olds have never not known email, webs and
IMs. This is not the case in some socioeconomic communities,
but the growth of web connectivity is accelerating. I
challenge our church to wonder if our attempts at using this
technology for the sake of the Gospel is acceleration
[26] 5. Community is both at the heart of our faith gatherings
and being challenged at every turn with our infatuation of being
both independent and consumers. The challenge of building
communities online is more similar than different when compared to
face to face communication. We need to engage people before
they make commitments and commitment is a required element of
community. In some ways the example of SOF being available on
demand, 24-7 has some definite advantages. Obviously
the sense of distance and the freedom to simply turn the computer
off and walk away are huge challenges for online community
building.
[27] 6. Communities online are possible and powerful.
Again, we live in a world where people fall in love online, take
their degree work online, buy their groceries online and
participate in research and discussion around issues important to
them online. But community building strictly online is a new
science. It is clear that we value the "personal" word in
personal computer. Computers have been marketed to the person
rather than to the community. We are at the learning leading
edge of discovering how to make meaningful connections that are
sustainable in this mode of communication. And like any
leading edge, it's time for investment and
experimentation.
[28] 7. What are we as Lutherans going to do with the tools of
technology? Could it be our time to invest in a mission
outreach online filled with all the imagination, challenges and
opportunities? I for one would love to see our church launch
into a serious attempt at forming faith communities using computer
aided communication. The possibilities are endless as are the
risks. I wonder what our ship would look like if we took this
mission seriously?
Final thoughts:
[29] Ship of Fools is way out in front of the church community
in investing and experimenting with the use of technology to
communicate and engage people in faith conversation. They
have addressed some of the needed safeguards to keep the
conversation within some wide boundaries. They have made use
of some very talented technicians with imagination to create some
fascinating environments for conversation to take place. It
is significant to me that this site engaged me, at 46 years of age
and my two young researchers in a different and significant
ways. SOF is not afraid to name the disconnects within our
current church / faith culture, and they do so with a slightly bent
sense of humor. I'm still stuck on the word "fools", but the
little animated gif that has two people in a boat rowing in
opposite directions sheds a light of truth in my view of our
Christian church efforts. And finally, as to the question of
community, time will be the judge of their success; however I
applaud this effort for the sake of the Gospel.
[30] Ready for a cruise?
© July
2004
Journal of Lutheran Ethics (JLE)
Volume 4, Issue 7